Generally 
Instead of classical units are used cubes that have a symbol on one side and on the opposite side have the same symbol by opposite colors, on the other side is a symbol of the promoted unit and on the opposite side the same symbol of opposite color, the last sides have no symbol - one is white and the other black. The current uppermost symbol determines a piece's type. Pieces are placed on the board so that they are oriented to the players areas without symbols. The game is played on an 8×8 board, where the furthest three ranks from each player is their promotion zone. The starting setup is as shown. Pieces capture the same as they move.

Mobility of figures:
King > can move one square in each direction, 
General > may be přsouvat as king laid back than action. Tower> can move the columns and rows, 
Bishop > may move along diagonals, 
Rook > moves any number of unoccupied squares along any of the four orthogonal directions.
Knight > may skip ahead on two fields on the adjacent column - can jump other pieces, in addition to moving horizontally on one field, 
Pawn > may move one square forward and vertically as well as takes. 

Basic position: 
White: Kd1 Gc1 Ge1 Rg2 Bb2 BF1 Ktb1 Ktg1, pawns in the whole 3rd row 
Black: Ke8 Gd8 Gf8 Rb7 Bc8 Bg7 Ktb8 Ktg8, pawns in the whole 6th row 

Promotion 
A player's promotion zone consists of the three farthest ranks (that is, the territory behind an opponent's pawns at setup). If a player's man crosses into its promotion zone, the player immediately promotes the man at the end of the turn. The king and general cannot promote. A pawn and the knight, after entering into the promotion zone instantly obtain a general movement by rotating its cube. After drop from the stack are they not promoted instantly, but even if they does move. A rook becomes to promoted rook, the bishop becomes to promoted bishop. A rook and a bishop dropped from the stack into the zone are not promoted instantly, but even if they does move (out of, or wholly within the zone).

Drops
Each player owns a stack for staging captured men, which are always stored not to promote. This is achieved by rotating a cube: captured unit changes a colour and loses a promotion. A player whose turn it is to move may either move a man on the chessboard, or drop any man from his stack on any vacant square, but a pawn may not be dropped on a file already containing a pawn of the same color. or on the last rank (there it can not move).

Check and checkmate
Check, checkmate, and draws follow the same conditions as in classical chess. However, it is not permitted to give perpetual check in EuroShogi.


Using the application:



InGame moves and controls:
A move without change is performed by selecting a unit to move and then on a target square of the selected cube.
Deplay new unit by clicking it in the stack and then clicking on the board.

You can use the menu at the right side to draw or resign.
When the game ends, you can save the game and replay it later - using the button "Replay game" and selecting the replay.